
Technology & Computing
Computing is an essential part of life at Ashfold, equipping pupils with the digital skills, creativity, and problem-solving abilities they need for the future. Our curriculum is designed to be engaging, hands-on, and dynamic, ensuring that children develop confidence in using technology responsibly and effectively.
A Modern Digital Learning Environment
Our Computing Suite is equipped with the latest technology, providing pupils with access to a range of devices and software to support their learning. Each classroom is fitted with interactive whiteboards, and pupils regularly use iPads and laptops to enhance their studies across all subjects.
Computing Curriculum
From Pre-Prep to Form 6 (Year 8), pupils develop key computing skills through a broad and progressive curriculum, covering:
- Coding & Programming – Learning to write and debug code using Scratch, Python, and other programming languages
- Digital Literacy – Understanding how to navigate, research, and critically evaluate online content
- Creative Computing – Using technology for design, animation, video editing, and music production
- Online Safety & Cyber Awareness – Developing a responsible approach to internet use, data privacy, and digital security
- IT Skills for Learning & Life – Gaining proficiency in word processing, spreadsheets, and presentation software
Beyond the Classroom
Computing at Ashfold extends beyond lessons, with co-curricular opportunities including:
- Coding & Robotics Club, where pupils build and program their own robots
- Game Design Workshops, encouraging creativity and logical thinking
- Cross-curricular projects, integrating computing with subjects such as Science, Maths, and Art
We inspire pupils to think critically, solve problems, and embrace technology as a tool for learning, innovation, and future success.
Andrew Millburn | Head of Computing
"Computing and ICT resources enrich the curriculum through cross-curricular exercises involving the creative use of technology"
- Latest ISI Inspection Report